Engage Your Team Through Gaming

Jane McGonigal | Oct 18, 2017

Jane McGonigal

Video Game Designer


There’s been some fascinating research to suggest that when we play games and we tap into positive emotions like curiosity and optimism and creativity, and even love, that these emotions actually stay with us for up to 24 hours after we finish playing the game.

So studies have shown that we’re more likely to cooperate with someone in our real lives after we’ve played a social game with them where we’re doing some kind of cooperative mission. Or we’re more likely to set an ambitious goal for ourselves after we’ve succeeded in a game. We’ll speak up more for ourselves. We’ll even flirt with more attractive strangers. So there’s this kind of transfer of our confidence, of our creativity, of our ambition to our real lives.



In this lesson excerpt, video game designer Jane McGonigal walks you through how gaming can lead to positive outcomes in the workplace. By the end of the video, you might be convinced to integrate gaming into your break space's design or your next corporate retreat!

Research shows that gaming can have positive social, emotional and psychological benefits. According to game designer Jane McGonigal, "when we tap into emotions like optimism and curiosity and creativity and even love," these emotions stick with us for up to 24 hours after the game was played. As a result, we are more cooperative with team members in our real lives after we have played a social game with them. 

So what types of games could you introduce into your workweek to help generate curiosity, creativity and optimism among your colleagues?


Jane McGonigal

Jane McGonigal Jane McGonigal, PhD, is a senior researcher at the Institute for the Future and the author of The New York Times bestseller Reality Is Broken: Why Games Make Us Better and How They Can Change the World. McGonigal's newest book is titled SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient--Powered by the Science of Games. Her work has been featured in The Economist, Wired, and The New York Times and on MTV, CNN, and NPR. She has been called one of the top ten innovators to watch (BusinessWeek), one of the one hundred most creative people in business (Fast Company), and one of the fifty most important people in the gaming industry (Game Developers Magazine). Her TED talks on games have been viewed more than ten million times.